

- Rpg maker xv damage scaling install#
- Rpg maker xv damage scaling update#
- Rpg maker xv damage scaling Patch#
You can see the detailed one in the roadmap: Game With that out of the way, here’s the condensed version of the changelog. If you want to roll back to the previous version, clear the cache, then downgrade.
Rpg maker xv damage scaling update#
Once you update and start the game, the older versions of the game will crash (this is due to the new Package Manager).This makes sure that no issues would crop up (due to the new structure).
Rpg maker xv damage scaling install#
Rpg maker xv damage scaling Patch#
Released a patch for the game today, which brings a small update to the launcher (if you are playing the game on Linux, you can skip this one).

And with this patch, I’ve completed this long-term item with flying colors. When I was overhauling Northbridge, I wanted it to be speedy and robust. NET’s Just-In-Time compiler reached maximum optimization… I might have to put a small animation on it so it doesn’t look jarring. To the point where the reset cache option was basically untraceable on an SSD. Even cache management saw a performance boost. But the Game Master? It cut the time from the launch to the title screen by half. So, how much performance did it get? In simpler term, a lot. It was disabled in the previous releases due to some technical issues I’ve encountered. I’ve slightly re-tooled the Game Master so it follows the MVVM design.This brings better performance for Prism. I’ve switched the container Prism used from Unity (no, not the engine) to DryIoc.This update to Northbridge comes with a big performance boost.
