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Rpg maker xv damage scaling
Rpg maker xv damage scaling





rpg maker xv damage scaling
  1. Rpg maker xv damage scaling install#
  2. Rpg maker xv damage scaling update#
  3. Rpg maker xv damage scaling Patch#

You can see the detailed one in the roadmap: Game With that out of the way, here’s the condensed version of the changelog. If you want to roll back to the previous version, clear the cache, then downgrade.

Rpg maker xv damage scaling update#

Once you update and start the game, the older versions of the game will crash (this is due to the new Package Manager).This makes sure that no issues would crop up (due to the new structure).

Rpg maker xv damage scaling install#

  • To make sure you don’t have any issues, I recommend uninstalling the game and then install the latest version.
  • Due to heavy changes in the engine, this version breaks the old saves.
  • Although, there’s still work to be done, the new foundation will allow me to further refine the game.īefore you jump in, there are some important breaking changes: This version of the game comes with a ton of quality-of-life changes, re-works, and the overhauled Northbridge Platform.
  • Fixed a bug, where resetting the cache (Cache Management -> Reset) would instead start the game.Īfter months of work, I am happy to announce that I have released version D0.40 (codename “Arcane Steel”).
  • The game version is referenced from a manifest file.
  • Sped up the launch times for both the Game Master and the launcher.
  • Package version and file hash list are stored in two files.
  • This makes it easier to push out updates to the game (and implement future features as well). When the game starts, it will load them up from a few files. With this update, the package versioning and the list of file hashes (used to verify that there are no tampered, damaged or missing files that would break the game) are separate from the launcher.

    Rpg maker xv damage scaling Patch#

    Released a patch for the game today, which brings a small update to the launcher (if you are playing the game on Linux, you can skip this one).

  • Implemented a fail-safe when resetting or rebuilding the cache.
  • Vastly improved performance for the Game Master.
  • Switched Prism’s container from Unity to DryIoc.
  • rpg maker xv damage scaling

    And with this patch, I’ve completed this long-term item with flying colors. When I was overhauling Northbridge, I wanted it to be speedy and robust. NET’s Just-In-Time compiler reached maximum optimization… I might have to put a small animation on it so it doesn’t look jarring. To the point where the reset cache option was basically untraceable on an SSD. Even cache management saw a performance boost. But the Game Master? It cut the time from the launch to the title screen by half. So, how much performance did it get? In simpler term, a lot. It was disabled in the previous releases due to some technical issues I’ve encountered. I’ve slightly re-tooled the Game Master so it follows the MVVM design.This brings better performance for Prism. I’ve switched the container Prism used from Unity (no, not the engine) to DryIoc.This update to Northbridge comes with a big performance boost.







    Rpg maker xv damage scaling